Project Dungeon is a procedural storytelling roleplaying/dungeon crawling game.
Player will explore and solve quests with a party of trepid adventurers. A table top experience where the player is in control to do whatever they want, and the world responds.
February 2026 Update
Published on February 25, 2026.
Hello! This months update is going to be a bit boring because we've just had rolling illnesses in the family the entire month. So barely any work has been done in February, mostly only been cleaning up any messes I left after the January crunch. So here's to a more hopefully exciting March!
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January 2026 Update
Published on February 1, 2026.
For January I had no contract so I had all the time to only be working on Project Dungeon and oh boy did I make progress. I am very happy with how the the combat prototype has turned out in that time, I even had time to start working on the Dungeon Crawl during this period which was super cool, but we'll talk more about the dungeon crawl in the future.
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December 2025 Update
Published on December 27, 2025.
God Jul! As we say in Sweden. The holidays are over and we're moving towards a new year and soon it's time for my crunch month of January. For this month I worked on implementing the board and wrapping up with some refactoring.
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November 2025 Update
Published on November 30, 2025.
Seems like when it rains it pours. I didn't get a lot of time on the project last month and this month I was blessed by Papa Nurgle. Nonetheless we got some progress on characters and combat.
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October 2025 Update
Published on October 31, 2025.
This month have been a bit difficult as my partner been busy with the release of Vampire The Masquerade: Bloodlines 2. So I' haven't had as much free time available as usual to work on things so I've been focusing a bit more on design work and research and prepping for January.
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September 2025 Update
Published on September 27, 2025.
Hi! So the first update for Project Dungeon. I'll be organizing some of my thoughts and progress of the last month here. But since it's the first one I'll go into a bit into the concept I'm working on.
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